-AGP 4x and 8x
-Copper Core GPU Processor 0.13 m default clock 450 MHz
-73 million transistors
-8 pipes
-128 MB DDR-SDRAM @ 375 MHz x2 = 750Mhz and 256 bit yes 256 bit
-370Mhz RAMDAC
-DirectX 9.x compatible
-Quad Vertex Shaders
-Dual Pixel Shaders
-Lightspeed Memory Architecture III
-Quad Cache memory caching subsystem
-Dual Z-buffers for greater compression without losses visibility subsystem
-Advanced Hardware Anisotropic Filtering - A new 12nvx mode that delivers improved subpixel coverage, texture placement and quality.
-12nvx mode should deliver 80% better subpixel coverage and placement than previous modes
-Hardware bumpmapping
-4 Textures/Pixel in a single clock cycle, loop back can also apply an additional 4 textures per rendering pass
-A separate second copper processor running at 450Mhz an 0.13m as well - handle all T&L now called TT&L (True Time and lighting)
-NVAutoShaper a new prechached and precacheable system
-Programmers can also add shapes to be temporarily stored in precache to speed things up
-Latest OpenGL
-Backward glide game capable thanks to NvBlur (Yes a new version of Glide!)
-NView Multi-display Technology
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