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Medal Of Honor Allied Assault Spearhead

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  1. qni
    qni е офлайн
    Member Аватара на qni
    Тук е от
    Mar 2002
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    337
    #1

    Medal Of Honor Allied Assault Spearhead

    nqkoi moje li da mi kaje kak da si sloja expansiona sled kato MOHAA-ta mi ne e instalacionna ami napravo se slagha na pc-to i se igrae.I pri instalaciq na expansiona mi kazva 4e sam nqmal instalirana MOHAA.Ima li sashto nqkakvi iziskvaniq po otnoshenie na versiqta.

    A i oshte neshto,nqkoi koito ima instalirana MOHAA moje li da mi exportne registrite si da gi sloja pri men da probam dali taka shte stane.

    10x predvaritelno

  2.  
     
  3. Senior Member
    Тук е от
    Mar 2001
    Мнения
    1,449
    #2

    Medal Of Honor Allied Assault Spearhead

    Дори и инсталационна да я имаш,все тая:няма да тръгне[:-bouncy][:-bouncy][:-bouncy][:-bouncy]



    Решението е <font color="red">ТОВА</font id="red">

  4. qni
    qni е офлайн
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    #3

    Medal Of Honor Allied Assault Spearhead

    mersi za reg-a shte go probam dali shte tragne.

  5. Cko
    Cko е офлайн
    Senior Member
    Тук е от
    Aug 2001
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    3,566
    #4

    Medal Of Honor Allied Assault Spearhead

    Имате ли линк за MOHAA-S

  6. Junior Member
    Тук е от
    Jan 2003
    Мнения
    10
    #5

    Medal Of Honor Allied Assault Spearhead

    Az si zapisax Spearhead oba4e sled kato se opitvam da pusna Singala ili multito me izxvarliq ot igrata i shte pastna vsi4ki,koeto mi izpisva ot consolata,za da mi vidite to4no kakyv e problema.Nadqvam se da mi dadete nqkakyv syvet.Reg4eto si go izteglix no bez rezultat.Eto i kakvo mi izpisva:





    --- Common Initialization ---

    Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002

    ----- FS_Startup -----

    Current search path:

    D:\games\Medal Of Honour Allied Assault/mainta

    D:\games\Medal Of Honour Allied Assault\mainta\pak2.pk3 (767 files)

    D:\games\Medal Of Honour Allied Assault\mainta\pak1.pk3 (6969 files)

    D:\games\Medal Of Honour Allied Assault/main

    D:\games\Medal Of Honour Allied Assault\main\Pak5.pk3 (259 files)

    D:\games\Medal Of Honour Allied Assault\main\Pak4.pk3 (593 files)

    D:\games\Medal Of Honour Allied Assault\main\Pak3.pk3 (669 files)

    D:\games\Medal Of Honour Allied Assault\main\Pak2.pk3 (4722 files)

    D:\games\Medal Of Honour Allied Assault\main\Pak1.pk3 (772 files)

    D:\games\Medal Of Honour Allied Assault\main\Pak0.pk3 (11175 files)



    ----------------------

    25926 files in pk3 files

    execing default.cfg

    execing buildver.cfg

    execing menu.cfg

    execing newconfig.cfg

    execing localize.cfg

    Config: unnamedsoldier.cfg

    execing configs/unnamedsoldier.cfg

    execing newconfig.cfg

    couldn't exec localized.cfg

    execing autoexec.cfg

    Unknown command "fov"

    couldn't exec custom.cfg

    ...detecting CPU, found AMD w/ 3DNow!



    ------- Input Initialization -------

    Initializing DirectInput...

    Couldn't set DI coop level

    Falling back to Win32 mouse support...

    ------- Input Initialization Complete ------- 11

    You are now setup for medium mode.

    ----- Client Initialization -----

    Called FadeSound with: 0.000000

    ----- Initializing Renderer ----

    ----- R_Init -----

    Initializing OpenGL subsystem

    ...initializing QGL

    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

    ...setting mode 4: 800 600 FS

    ...using colorsbits of 32

    ...calling CDS: ok

    ...registered window class

    ...created window@0,0 (800x600)

    Initializing OpenGL driver

    ...getting DC: succeeded

    ...GLW_ChoosePFD( 32, 32, 0 )

    ...43 PFDs found

    ...hardware acceleration found

    ...PIXELFORMAT 7 selected

    ...creating GL context: succeeded

    ...making context current: succeeded

    Initializing OpenGL extensions

    ...using GL_EXT_texture_compression_s3tc

    ...using GL_ARB_texture_compression

    ...using GL_EXT_texture_env_add

    ...using WGL_EXT_swap_control

    ...using GL_ARB_multitexture

    ...ignoring GL_EXT_texture_env_combine

    ...using GL_EXT_compiled_vertex_array

    ...WGL_3DFX_gamma_control not found



    GL_VENDOR: NVIDIA Corporation

    GL_RENDERER: GeForce4 MX 460/AGP/SSE/3DNOW!

    GL_VERSION: 1.4.0

    GL_EXTENSIONS: GL_ARB_imaging

    GL_EXTENSIONS: GL_ARB_multitexture

    GL_EXTENSIONS: GL_ARB_point_parameters

    GL_EXTENSIONS: GL_ARB_texture_compression

    GL_EXTENSIONS: GL_ARB_texture_cube_map

    GL_EXTENSIONS: GL_ARB_texture_env_add

    GL_EXTENSIONS: GL_ARB_texture_env_combine

    GL_EXTENSIONS: GL_ARB_texture_env_dot3

    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat

    GL_EXTENSIONS: GL_ARB_transpose_matrix

    GL_EXTENSIONS: GL_ARB_vertex_program

    GL_EXTENSIONS: GL_ARB_window_pos

    GL_EXTENSIONS: GL_S3_s3tc

    GL_EXTENSIONS: GL_EXT_abgr

    GL_EXTENSIONS: GL_EXT_bgra

    GL_EXTENSIONS: GL_EXT_blend_color

    GL_EXTENSIONS: GL_EXT_blend_minmax

    GL_EXTENSIONS: GL_EXT_blend_subtract

    GL_EXTENSIONS: GL_EXT_clip_volume_hint

    GL_EXTENSIONS: GL_EXT_compiled_vertex_array

    GL_EXTENSIONS: GL_EXT_draw_range_elements

    GL_EXTENSIONS: GL_EXT_fog_coord

    GL_EXTENSIONS: GL_EXT_multi_draw_arrays

    GL_EXTENSIONS: GL_EXT_packed_pixels

    GL_EXTENSIONS: GL_EXT_paletted_texture

    GL_EXTENSIONS: GL_EXT_point_parameters

    GL_EXTENSIONS: GL_EXT_rescale_normal

    GL_EXTENSIONS: GL_EXT_secondary_color

    GL_EXTENSIONS: GL_EXT_separate_specular_color

    GL_EXTENSIONS: GL_EXT_shared_texture_palette

    GL_EXTENSIONS: GL_EXT_stencil_wrap

    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc

    GL_EXTENSIONS: GL_EXT_texture_cube_map

    GL_EXTENSIONS: GL_EXT_texture_edge_clamp

    GL_EXTENSIONS: GL_EXT_texture_env_add

    GL_EXTENSIONS: GL_EXT_texture_env_combine

    GL_EXTENSIONS: GL_EXT_texture_env_dot3

    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic

    GL_EXTENSIONS: GL_EXT_texture_lod

    GL_EXTENSIONS: GL_EXT_texture_lod_bias

    GL_EXTENSIONS: GL_EXT_texture_object

    GL_EXTENSIONS: GL_EXT_vertex_array

    GL_EXTENSIONS: GL_EXT_vertex_weighting

    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat

    GL_EXTENSIONS: GL_KTX_buffer_region

    GL_EXTENSIONS: GL_NV_blend_square

    GL_EXTENSIONS: GL_NV_fence

    GL_EXTENSIONS: GL_NV_fog_distance

    GL_EXTENSIONS: GL_NV_light_max_exponent

    GL_EXTENSIONS: GL_NV_packed_depth_stencil

    GL_EXTENSIONS: GL_NV_pixel_data_range

    GL_EXTENSIONS: GL_NV_point_sprite

    GL_EXTENSIONS: GL_NV_register_combiners

    GL_EXTENSIONS: GL_NV_texgen_reflection

    GL_EXTENSIONS: GL_NV_texture_env_combine4

    GL_EXTENSIONS: GL_NV_texture_rectangle

    GL_EXTENSIONS: GL_NV_vertex_array_range

    GL_EXTENSIONS: GL_NV_vertex_array_range2

    GL_EXTENSIONS: GL_NV_vertex_program

    GL_EXTENSIONS: GL_NV_vertex_program1_1

    GL_EXTENSIONS: GL_SGIS_generate_mipmap

    GL_EXTENSIONS: GL_SGIS_multitexture

    GL_EXTENSIONS: GL_SGIS_texture_lod

    GL_EXTENSIONS: GL_WIN_swap_hint

    GL_EXTENSIONS: WGL_EXT_swap_control

    GL_MAX_TEXTURE_SIZE: 2048

    GL_MAX_ACTIVE_TEXTURES_ARB: 2



    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

    MODE: 4, 800 x 600 fullscreen hz:N/A

    GAMMA: hardware w/ 0 overbright bits

    CPU: AMD w/ 3DNow!

    rendering primitives: single glDrawElements

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    picmip_models: 0

    picmip_sky: 0

    texture bits: 32

    multitexture: enabled

    compiled vertex arrays: enabled

    texenv add: enabled

    compressed textures: enabled

    Initializing Shaders

    Setting up Shaders

    ----- finished R_Init -----

    ------- profiling DrawBackground methods -------

    glDrawPixels w/ BGR: 10595 clocks

    glDrawPixels w/ RGB: 6014 clocks

    glTexSubImage2D w/ BGR: 2258490 clocks

    glTexSubImage2D w/ RGB: 2088906 clocks

    DrawBackground: using glDrawPixels with RGB data

    -------------------------------

    Winsock Initialized

    Opening IP socket: localhost:12203

    Hostname: pc

    IP: 127.0.0.1

    ------- Sound Initialization (full) -------

    Sound opened using Direct Sound

    'Miles Fast 2D Positional Audio' provider opened.

    Loading global/sound0.txt

    ------- S_StopAllSounds (stop music) -------

    ------- S_StopAllSounds Complete-------

    ----- Sound Info -----

    driver - Miles Fast 2D Positional Audio

    speaker setup - 2 speakers

    reverb - OFF

    samplebits - 16

    speed - 44100

    ----------------------

    ------- Sound Initialization Complete ------- 38 ms

    Setting up Shaders

    Loading inventory...

    ----- Client Initialization Complete ----- 1877 ms

    --- Common Initialization Complete --- 4460 ms

    Working directory: D:\games\Medal Of Honour Allied Assault

    Loading Localization File global/localization.txt

    ------- S_StopAllSounds (stop music) -------

    ------- S_StopAllSounds Complete-------

    trFMV:lay(), playing EAlogo.RoQ

    ------- S_StopAllSounds (stop music) -------

    ------- S_StopAllSounds Complete-------

    You are now setup for medium mode.

    ------ Server Initialization ------

    Server: briefing/briefingt1

    Called FadeSound with: 0.000000

    Called FadeSound with: 0.000000

    ------- S_StopAllSounds (stop music) -------

    ------- S_StopAllSounds Complete-------

    ------- S_StopAllSounds (stop music) -------

    ------- S_StopAllSounds Complete-------

    Called FadeSound with: 0.000000

    Setting up Shaders

    UI_DrawConnect called

    LoadLibrary("mainta/gamex86.dll") failed

    ...reason: 'One of the library files needed to run this application cannot be found.



    '

    ----- CL_Shutdown -----

    Called FadeSound with: 0.000000

    ------- S_StopAllSounds (stop music) -------

    ------- S_StopAllSounds Complete-------

    ------- Sound Shutdown (full) -------

    ------- S_MILES_StopAllSounds -------

    ------- S_MILES_StopMP3 -------

    ------- Q_AIL_shutdown -------

    ------- S_MILES_FreeDLL -------

    ------- S_MILES_FreeDLL Finished! -------

    ------- Miles DLL Removed -------

    ------- Sound Deallocation (4) -------

    Deallocating 0x 4 (Done)

    Deallocating 0x 4 (Done)

    Deallocating 0x 4 (Done)

    ------- Sound Shutdown Complete -------

    RE_Shutdown( 1 )

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...hiding window

    ...destroying window

    ...window successfully destroyed

    ...resetting display

    ...shutting down QGL

    ...unloading OpenGL DLL

    -----------------------

    ----- Server Shutdown -----

    ---------------------------

    Couldn't load game


  7. Member
    Тук е от
    Jan 1970
    Живее в
    София
    Мнения
    924
    #6

    Medal Of Honor Allied Assault Spearhead

    Виж дали въобще имаш файл 'gamex86.dll' в директория 'mainta', която е поддиректория на директорията на играта. Ако имаш - трябва да е 2*478*130 байта.

  8.  
     
  9. Junior Member
    Тук е от
    Jan 2003
    Мнения
    10
    #7

    Medal Of Honor Allied Assault Spearhead

    Tozi fail go imam i e to4no tolkova golqm kolkoto kazvash.

  10. Member
    Тук е от
    Nov 2002
    Мнения
    239
    #8

    Medal Of Honor Allied Assault Spearhead

    Здравейте, някой може ли да ми даде сериен номер за Medal of Honor? Благодаря предварително.

  11. Member
    Тук е от
    Oct 2002
    Мнения
    367
    #9

    Medal Of Honor Allied Assault Spearhead

    На http://astalavista.box.sk има всичко от което се нуждаеш.П.С.Става дума за koleto де.

  12. Member
    Тук е от
    Apr 2002
    Мнения
    240
    #10

    Medal Of Honor Allied Assault Spearhead

    Abe hora toi pavkata mi kaza 4e imal takiva problemi i ne6to tam napravil, 4e daje mi se hvali 4e q prevartial!!! Pitaite nego!!!

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